Kipling
D. Williams |
![]() Cyberball |
| Back to Home Page | Click here for media reports on Cyberball paradigm used in Science article by Eisenberger, Lieberman, & Williams (2003). |
Thanks to Purdue's Department
of Psychological Sciences
and the
Australian Research Council
for their assistance in funding Cyberball updates
CLICK below
for a free download of Cyberball (three versions to choose from), a virtual ball-toss
game that can be
used for research on ostracism, social exclusion, or rejection.
This program was produced by Blair Jarvis of Empirisoft (www.empirisoft.com),
and was first created by Christopher Cheung and Wilma Choi as part of their
honours theses under the supervision of Kip Williams, and resulted in the
following publication:
Williams, K. D., Cheung, C. K. T., & Choi, W. (2000).
CyberOstracism:
Effects of being ignored over the Internet. Journal of Personality and Social
Psychology, 79, 748-762.
In that article, we investigated the effects of ostracism on four fundamental
needs (belonging, control, self-esteem, and meaningful existence),
and mood, and on subsequent conformity levels.
We also describe this program
fully in the in press article:
Williams, K. D., & Jarvis, B. (in press). Cyberball: A program for use in research on ostracism and interpersonal acceptance. Behavior Research Methods, Instruments, and Computers.
The
ball-toss game is a virtual analogue to the face-to-face ball-toss game
employed by Williams (Williams & Sommer, 1997; see also "Ostracism: The Power of
Silence," Guilford Press, 2001).
It is highly flexible. It can be programmed to employ 3 or 4 person ball
tossing, with or without names or labels, and with or without pictures (these
latter variables are good for ingroup/outgroup manipulations). Ostracism can
occur immediately or after any number of throws. You can determine the number
of
throws, whether the participant is included, ostracized, included by some but
not others, etc.
Data are collected on the computer on Excel files that you can paste into SPSS
or other statistical programs.
This game stands alone and is not an Internet game, although it appears to
be.
Participants can only play the game from the computer on which it is downloaded
but it has the appearance of an Internet browser. Thus, participants can be
led
to believe that they are playing with other people in the same lab, at other
universities, or from anywhere in the world.
Download here for Cyberball v.3 (the current version, available for both PC and Mac platforms)
Access to Prior Versions:
Download here for Cyberball v.1 (the typical one used for short-term between-S manipulations, PC only)
Download
here for
Cyberball v.2 (especially useful for within-S manipulations across longer
time periods, PC only)
Comments or questions are welcome.
Published articles using Cyberball
last updated - June 20, 2007